CGCookie – CUBICITY Creating and Utilizing Asset Libraries with Blender
One of Blender’s latest features is the Asset Browser which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.
Asset libraries are extremely important for larger-scale projects and animation pipelines.
3 main stages of Asset Library workflow
The Creation of cute city assets
The Assetization of those assets so that they’re accessible in the Asset Browser
The Assembly of those assets into a final, adorable little city
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