CGMA - Key Frame Illustration for Production

CGMA – Key Frame Illustration for Production

With an adorable old robot as your guide, learn how to create a Blender character, step-by-step in this deep-dive course. Workflows include hard surface, subdiv modeling, hand painted texturing and procedural textures.

Step-by-step course on bringing a concept art character to 3d with Blender

Who doesn’t love an underdog ? Rusty and bruised, this little guy proves there is fire in him yet.

Pothead was first created in 2016 the great Tim von Rueden (@vonnart) as one of the original CG Cookie characters.

Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine… all in Blender.

Download Links

https://alfafile.net/file/ANU6x

https://rapidgator.net/file/ba31c1fdd4dfe55148adac2837ece36c/CGMA_-__Key_Frame_Illustration_for_Production.rar.html

https://hitfile.net/XjKfzDh

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Author: efric

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