Model and Texture A Game Asset – Full Process

Watch the trailer: https://youtu.be/4WcRsBe3Yxc

Free Chapter: https://youtu.be/t42CAfMscL4

Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).

We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.

We even make a little holographic animation at the end to make our asset more interesting.

[TOPICS]

  • Using SubD modeling to create the High Resolution model.
  • Converting out High Poly model into a Game-ready mesh.
  • UV Mapping and getting the most out of our UV space.
  • Baking Normal Maps with Substance Painter.
  • Adding Textures and Decals with Substance Painter
  • Using Marmoset Toolbag to Render out Sci-Fi Crate in realtime.
  • Making a Holographic Animation inside of Toolbag.

[ABOUT THIS PRODUCT]

  • Duration: over 10 hours of video recordings.
  • Speed: The entire tutorial runs at normal speed. No time-lapses or accelerated video.
  • Audio Commentary: Real-time commentary for everything (English).
  • Software used: Maya (Modeling), Substance Painter (Baking and Texturing), Marmoset Toolbag (Real-time Rendering).
  • Additional Assets: Final Marmoset Toolbag scene including the Crate and all necessary textures.

Download Links

https://alfafile.net/file/ANjBz

https://rapidgator.net/file/c38665ef38df29100738df752ed9c7cb/ArtStation_–Model_and_Texture_A_Game_Asset–_Full_Process.rar.html

https://hitfile.net/QzxOTKM

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Author: Clarie

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