The Gnomon Workshop – Creating a Hero Weapon for Games

Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes.

Required software: Marmoset Toolbag, Blender, ZBrush, Substance Painter
Tutorial duration: 6 hours and 40 minutes
Materials: Contains project files
Subtitles: English without subtitles
Format: MP4, 1920×1080

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